Gallivanter Baller


Changes:

Added window tint.

Changed interior texture to tan color and remapped areas of the interior.

Modified wheel size and tire profile for better proportions.


Data Lines:

vehicles.ide

baller,		baller,		car,		BALLER,		CAVCADE,		VEH@STD,	VEH@STD_LO1_LO1,	20,	999,		0.2997,	0.2997,		0,	4,	1.5	,1,	truckfirefx

handling.dat

BALLER	     3400.0  2.0  85	0.0 0.035 -0.18   	0.24 5  0.160 1.0 163.0	0.22 0.575 0.40 35.0		1.34 1.15 15.4 0.15 0.4836		2.1  1.2  1.2  0.10 -0.14 0.0  0.50  		0.9 0.5 0.9 1.5 	0.0  40000 		440010		1				0

carcols.dat  (put this in the Car3 section)

baller,		0,0,57, 0,1,0, 0,3,61, 1,1,54, 7,7,48, 10,10,18, 11,11,97, 20,20,86, 22,22,66, 33,33,30, 40,40,35, 52,52,53, 54,54,53, 57,57,58, 62,62,56, 70,70,118, 85,85,74, 130,130,108, 16,16,120, 9,9,91, 15,15,93, 19,19,93, 13,13,80,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE baller FIELD BOOT_OPEN POS 0.625205 -1.657471 0.246460 ANGLES 0.525359 -0.000000 2.558312 FOV 55.000000
VEHICLE baller FIELD BONNET_FWD POS 0.000000 0.834424 0.950795 ANGLES -0.000031 0.000000 -0.000113 FOV 72.000000
VEHICLE baller FIELD BONNET_BWD POS -0.003906 -2.588757 0.841050 ANGLES -0.000541 0.000000 3.139943 FOV 55.000000
VEHICLE baller FIELD CINEY_WHEEL POS -1.221444 0.198608 -0.141113 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE baller FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE baller FIELD CINEY_MISC_1 POS 1.178981 -5.852545 0.955795 ANGLES -0.165803 -0.145542 0.156186 FOV 45.000000
VEHICLE baller FIELD CINEY_MISC_2 POS -1.282336 -0.478882 0.786865 ANGLES -0.075830 0.117382 -0.511830 FOV 55.000000
VEHICLE baller FIELD JACKED POS 0.257890 0.383057 0.214600 ANGLES 0.326204 -0.000000 1.902665 FOV 55.000000
VEHICLE baller FIELD BUSTED POS -0.610066 0.614502 0.632813 ANGLES 0.017899 0.000000 2.895518 FOV 55.000000
VEHICLE baller FIELD CARPHONE POS -0.439381 0.925537 0.748047 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE baller FIELD BONNET_L POS -0.547287 0.261047 0.786740 ANGLES -0.000213 0.002645 1.570641 FOV 55.000000
VEHICLE baller FIELD BONNET_R POS 0.605786 0.261244 0.787220 ANGLES 0.000161 -0.002594 -1.570382 FOV 55.000000
VEHICLE baller FIELD CINEY_WHEEL_2 POS 1.348219 -2.257080 0.037109 ANGLES -0.037669 0.178625 0.014464 FOV 55.000000
VEHICLE baller FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE baller FIELD BUMPER POS 0.000000 2.074829 -0.237549 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE baller FIELD AIM_FR POS 0.000000 -0.246826 1.318604 ANGLES -1.559272 0.000000 0.000000 FOV 55.000000
VEHICLE baller FIELD CINEY_FAR_1 POS -2.296836 -4.134155 0.053345 ANGLES 0.048093 -0.257781 -0.357055 FOV 55.000000
VEHICLE baller FIELD CINEY_FAR_2 POS 1.944823 -4.018799 1.388184 ANGLES -0.316456 0.209447 0.306594 FOV 55.000000
VEHICLE baller FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE baller FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[baller]
structType = 0
field_1 = 42097
flags = 0x2AA629 
floatAsInt_A = -14.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_REVS_OFF
field_26 = 493.88
field_2A = 100.0
floatAsInt_2E = -1.82
floatAsInt_32 = 1.8
field_36 = 2400.0
field_3A = 1000.0
floatAsInt_3E = -5.46
floatAsInt_42 = 1.42
field_46 = 330.0
field_4A = 100.0
floatAsInt_4E = -1.42
floatAsInt_52 = 1.42
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.566667
floatAsInt_multiplier1200_8E = 0.733333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_1_MUSCLE_CAR_1_START_DIST
hornSound = INFERNUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_SUV_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 1
field_140 = 1
field_141 = 11
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1